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Making a Boat Propellor with Hypernurbs
Added: 17th August 2008
Posted By: kurv
Views: 260
Comments: 0

This tutorial shows one way to quickly make a boat propeller using a simple hypernurbs control mesh, face extrusion, twist, and bulge. I'm not as good as 3DKiwi is at video compression yet. I'll improve on the next one. This one is in the wmv format, 17Mb and 7 minutes long. If any mac users...

Tags: Cinema 4D 3DKiwi hypernurbs
LightWave 3D Vue Surfaces
Added: 21st August 2008
Posted By: kurv
Views: 496
Comments: 0

Kevin Phillips shows us some LightWave 3D and Vue tricks on surfacing

Tags: Vue Surfacing LightWave 3D Kevin Phillips
Apple part 2
Added: 29th August 2008
Posted By: SplineGod
Views: 156
Comments: 0

This second part shows how to add water droplets to the surface of the apple.

Tags: apple water drops hypervoxels lightwave 3d spliengod
nodal part 3
Added: 29th August 2008
Posted By: SplineGod
Views: 132
Comments: 0

Surfacing an apple. This is similar to the other video where I surface and apple but this one uses nodal instead.

Tags: nodal lightwave surfacing splinegod
Demo Cloth FX 3
Added: 30th August 2008
Posted By: kurv
Views: 425
Comments: 6

Lightwave dynamics with cloth Fx. Test 03 with double side surface.

Tags: Cloth FX LightWave 3D
Modeler: Expansion of Subdivision Surface Tools
Added: 4th September 2008
Posted By: Skywalker
Views: 87
Comments: 0

from lightwave official website

Tags: subdivision modeler surface tools newtek lightwave 3d tutorials
LightWave 9.3 - Particle snow piling up
Added: 4th September 2008
Posted By: Skywalker
Views: 288
Comments: 1

A quick tutorial showing how to get particle snow to fall, stick to a surface and pile up.

Tags: Tutorial LightWave LW snow particles
Design ReForm - Hexagon Meshes
Added: 4th September 2008
Posted By: Skywalker
Views: 185
Comments: 0

More videos at http://designreform.net. This Tutorial covers how to turn your mesh into Hexagon poly's. This is a technique I learned from Toru Hasegawa while we were in school together at the GSAPP. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons.

Tags: 3d Modeling Meshing Mesh 3ds max Tutorial